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- Hi,
-
- > Do you know how to clip the walls in order not to walk threw them as it
- > seems to do now ?
-
- The only way would be to stop the 'player' from walking into them.
- That would need a check against all the border lines of the current sector
- that are in front of the 'player'. If one is crossed, move back again.
- Of course it should be possible to cross a wall if the area on the other side
- is lower than the current or if the height difference is not too great.
-
- It should not be very difficult to implement, but certainly not trivial
- either. If you like, I can take a look at it.
-
- Regards,
- Johan
-
- --
- Chalmers University | Why are these | e-mail: d8klojo@dtek.chalmers.se
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- Gothenburg, Sweden | well? | (MGIFv5 and QLem)
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